Character Art
From UIW3D Unified Pipeline Wiki
Summary
The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.
Unreal Engine 5 (UE5)
Overview
Character integration from Maya to Unreal Engine 5. To follow this workflow, it is expected that the character has been rigged using Advanced Skeleton in Maya and textured in Substance Painter.
Assets
Maya
- Export
- Fbx
- Geo
- Rig
Substance Painter
- Export
Integration
UE5
- Import
- Fbx
- Textures
- Setup
- Geo
- Rig
- Material