Character Art

From UIW3D Unified Pipeline Wiki
Revision as of 01:08, 24 February 2023 by ProfessorGarcia (talk | contribs)

Summary

The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.

Unreal Engine 5

Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and you are ready to integrate the assets into the engine.

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Assets

Maya

  • Export
    • Fbx
      • Geo
      • Rig

Substance Painter

  • Export

Integration

UE5

  • Import
    • Fbx
    • Textures
  • Setup
    • Geo
    • Rig
    • Material

V-Ray

Pipeline Overview