Character Art: Difference between revisions
From UIW3D Unified Pipeline Wiki
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
== Unreal Engine 5 == | == Unreal Engine 5 == | ||
Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and | Character art pipeline from Maya to Unreal Engine 5 (UE5). | ||
It is expected for you to have the content made and are ready to integrate the assets into the engine.[[File:UIW3d CharacterArtPipeline Overview2.png|frameless|1036x1036px]] | |||
Revision as of 01:44, 24 February 2023
Summary
The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.
Unreal Engine 5
Character art pipeline from Maya to Unreal Engine 5 (UE5).
It is expected for you to have the content made and are ready to integrate the assets into the engine.
Assets
Maya
- Export
- Fbx
- Geo
- Rig
Substance Painter
- Export
Integration
UE5
- Import
- Fbx
- Textures
- Setup
- Geo
- Rig
- Material
