Character Art: Difference between revisions
From UIW3D Unified Pipeline Wiki
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== Unreal Engine 5 == | == Unreal Engine 5 == | ||
Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and you are ready to integrate the assets into the engine. | Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and you are ready to integrate the assets into the engine. | ||
[[File:UIW3d CharacterArtPipeline Overview.png|left|952x952px]] | |||
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=== Assets === | === Assets === | ||
<blockquote> | <blockquote> | ||
Revision as of 01:08, 24 February 2023
Summary
The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.
Unreal Engine 5
Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and you are ready to integrate the assets into the engine.
Assets
Maya
- Export
- Fbx
- Geo
- Rig
Substance Painter
- Export
Integration
UE5
- Import
- Fbx
- Textures
- Setup
- Geo
- Rig
- Material
