Character Art: Difference between revisions

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== Unreal Engine 5 ==
== Unreal Engine 5 ==
Character art pipeline from Maya to Unreal Engine 5 (UE5).  It is expected for you to have the content made and you are ready to integrate the assets into the engine.  
Character art pipeline from Maya to Unreal Engine 5 (UE5).  It is expected for you to have the content made and you are ready to integrate the assets into the engine.  
[[File:UIW3d CharacterArtPipeline Overview.png|left|952x952px]]


[[index.php?title=File:UIW3d_CharacterArtPipeline_Overview.png|952x952px]]


=== Assets ===
=== Assets ===

Revision as of 01:05, 24 February 2023

Summary

The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.

Unreal Engine 5

Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and you are ready to integrate the assets into the engine.

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Assets

Maya

  • Export
    • Fbx
      • Geo
      • Rig

Substance Painter

  • Export

Integration

UE5

  • Import
    • Fbx
    • Textures
  • Setup
    • Geo
    • Rig
    • Material

V-Ray

Pipeline Overview