Character Art: Difference between revisions

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The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.
The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.


== Unreal Engine 5 (UE5) ==
== Unreal Engine 5 ==
Character art pipeline from Maya to Unreal Engine 5 (UE5).  It is expected for you to have the content made and you are ready to integrate the assets into the engine.
[[File:UIW3d CharacterArtPipeline Overview.png|left|952x952px]]
 
 
 
 
 
 
 
 
 
 


=== Overview ===
Character integration from Maya to Unreal Engine 5. To follow this workflow, it is expected that the character has been rigged using Advanced Skeleton in Maya and textured in Substance Painter.


=== Assets ===
=== Assets ===

Revision as of 01:03, 24 February 2023

Summary

The character art pipeline is a multi-stage process used to create high-quality 3D character models for use in various media. UIW's Unified Pipeline is a version of this process adapted specifically for use at the University. The workflows below are designed to streamline the process and ensure consistency in quality across different projects.

Unreal Engine 5

Character art pipeline from Maya to Unreal Engine 5 (UE5). It is expected for you to have the content made and you are ready to integrate the assets into the engine.

UIW3d CharacterArtPipeline Overview.png







Assets

Maya

  • Export
    • Fbx
      • Geo
      • Rig

Substance Painter

  • Export

Integration

UE5

  • Import
    • Fbx
    • Textures
  • Setup
    • Geo
    • Rig
    • Material

V-Ray

Pipeline Overview